Lv 1
Floor!
Oh no!
Power Up!
0
How to Play
👆 Tap or drag to move & dodge - your mochi auto-fires a ⭐ at the nearest monster!
Mochi Dungeon·Dungeon crawler·By Anime Mochi

HomeMochi Dungeon

Mochi Dungeon

Guide a brave little mochi blob room by room through a candy dungeon - it fires sparkling stars at the cute monsters on its own, so all you do is move, dodge, and beat the boss on every floor.

About Mochi Dungeon

Mochi Dungeon is a gentle, room-by-room dungeon crawler in the spirit of the classics, rebuilt around one tiny rule: you never have to aim. A round white mochi hero explores a maze of candy-stone rooms, and it automatically locks onto the nearest monster and fires a glowing star at it. That means the whole game is about where you stand - weaving between blobs, slipping past their shots, and lining the room up so your auto-fire mows everything down while you stay safe.

Every floor is a little map of connected rooms. You start in a safe room and walk through doorways to explore. The moment you step into a room with monsters, its doors swing shut and lock - clear out every blob and they pop back open with a happy chime, letting you move on. A mini-map in the corner shows the whole floor at a glance: where you are, which rooms you have cleared, the pink heart room full of treasure, and the room where the boss is waiting.

Ten kinds of adorable monster keep things fresh, and each behaves differently. Chaser blobs trundle straight at you and bouncy blobs ricochet around like a ball. Shooter, spinner, turret and sniper blobs fire from a distance - spitting single shots, spraying spinning spirals, popping radial rings, or charging a telegraphed long-range snipe. Charger blobs wind up and lunge across the room, ghost blobs drift through walls, bomber blobs rush in and burst into a ring, and splitter blobs pop into two little ones when defeated. At the end of every floor a big crowned boss fills the room, fires fans of bullets, and calls in helpers when it's badly hurt.

Later floors fill the rooms with hazards and terrain, too: telegraphed spike patches, sliding saw blades, fire-jet vents, and slamming crushers, plus solid candy-stone walls that block you and your shots (cover to duck behind) and bubbling lava pools you have to walk around. Everything is always kept clear of the doorway you walk in through, so a room never ambushes you the moment you arrive.

From the second floor on, some locked rooms are puzzle rooms instead of plain fights - and you open them by solving the puzzle rather than (only) clearing monsters. There are five kinds. Button rooms ask you to stamp every glowing candy button on the floor while monsters harry you (solving it banishes them in a puff). Order rooms light numbered buttons that must be stepped on in sequence, one, two, three - touch them out of order and they reset. Orb rooms scatter floating stars to gather up, often tucked among the traps. Crate rooms give you chunky candy crates to shove onto glowing pressure plates. And chase rooms hide the way out behind a giggling key-critter that flees around the room until you corner it. Each one pops its doors open with a happy chime the instant it's solved.

There are 20 hand-tuned floors that climb through five candy worlds - Berry, Mint, Ocean, Citrus, and Galaxy - each adding new monsters, traps or terrain so the dungeon never feels the same. You carry five hearts, cleared rooms drop hearts to patch you up, and every floor hides one treasure room with a gift that heals you and powers up your stars for the rest of the floor (rapid fire, triple shot, big shots, or extra speed). Clear all 20 floors and the Endless Dungeon unlocks: freshly built floors with every monster, trap and hazard active from the very first one and difficulty that keeps climbing, so there is always one more boss to beat.

How to play Mochi Dungeon

  1. Tap anywhere on the screen and the mochi walks to that spot; hold and drag your finger and it follows you around. On a keyboard, use WASD or the arrow keys instead.
  2. You do not aim or tap to shoot: the mochi automatically fires a star at the closest monster, so just focus on moving to a safe spot where your shots can hit them.
  3. Walk into a room to start a fight - the doors lock. Pop every blob and the doors open again; then head out through any open doorway to the next room.
  4. Some locked rooms are puzzle rooms (from floor two): stamp every glowing button, press the numbered buttons in order, gather all the orbs, push the crates onto the plates, or catch the fleeing key-critter - the doors open the instant you solve it.
  5. Watch the mini-map in the top corner to find your way: the bright square is you, the heart square is the treasure room, and the red square is the boss room.
  6. Step on a floating heart to heal, and visit the treasure room to grab the gift - it heals you and upgrades your stars for the rest of the floor.
  7. Make your way to the boss room and defeat the big crowned blob to clear the floor, earn three stars, and unlock the next one. After floor 20, dive into the Endless Dungeon.

Controls

InputAction
Tap a spot (touch or mouse)The mochi walks to where you tapped
Hold and dragThe mochi follows your finger around the room
W A S D or Arrow keysMove the mochi (keyboard)
AutomaticAiming and shooting - the mochi fires at the nearest monster by itself
Walk into an open doorwayMove to the next room (only opens once a room is cleared)
Gear (settings) buttonToggle sound and open the floor picker
Home (back) buttonReturn to the Anime Mochi home page

Tips & strategy

  • Keep moving. Standing still is the fastest way to get cornered - circle around the room and let your auto-fire do the work as you go.
  • Put empty space between you and the blobs. Your stars reach all the way across the room, so you can pick monsters off from a safe distance.
  • Bouncy blobs travel in straight lines and ricochet off walls - watch the angle they are heading and just step out of their lane.
  • Shooter blobs fire slow bullets straight at you, so a small sideways step makes them miss every time.
  • Watch for wind-ups: a charger blob stops and scowls before it lunges, and a sniper draws a thin line before it fires - when you see the tell, step out of the way.
  • Use the walls as cover. They block your stars and the monsters' bullets alike, so duck behind a candy-stone block to wait out a turret's ring, then pop out to shoot.
  • Give bomber blobs and lava pools a wide berth - bombers burst into a ring of shots, and standing in lava slowly hurts, so keep walking around both.
  • Traps are always telegraphed: spikes and fire jets flash before they strike and crushers cast a growing shadow, so just be elsewhere when they go off.
  • Always pop into the treasure room (the heart on the mini-map). The gift heals you and powers up your shots for the whole floor - triple shot and rapid fire make the boss much easier.
  • Grab the hearts that pop out of cleared rooms before you leave - you start each fight with whatever hearts you have, so top up while it is calm.
  • For the boss, keep circling the outside of the room. Its bullet fans spread outward, so the edges are usually the safest place to be while your stars chip it down.

Game features

  • A whole dungeon crawler with no aiming - the mochi auto-fires at the nearest monster, so it is friendly for the youngest players while staying fun to dodge.
  • Explore a map of connected rooms with doors that lock during a fight and open the moment you clear it, plus a live mini-map to find the treasure and the boss.
  • Ten kinds of cute monster - chasers, bouncers, shooters, spinners, chargers, ghosts, bombers, turrets, snipers and splitters - plus a big crowned boss that fills the final room of every floor.
  • 20 hand-tuned floors across five candy worlds (Berry, Mint, Ocean, Citrus, Galaxy), each introducing a new monster or hazard as you climb.
  • Five hearts, healing hearts dropped by cleared rooms, and a treasure-room gift on every floor that heals you and grants a power-up (rapid fire, triple shot, big shots, or speed).
  • An Endless Dungeon after floor 20 with every monster active from the first floor and a difficulty that keeps ramping past the final curated floor.
  • Four kinds of trap (spikes, saw blades, fire jets and crushers) plus solid walls for cover and lava pools to dodge - all kept clear of the doorways so a room never ambushes you on arrival.
  • Five kinds of puzzle room mixed in from floor two: stamp every button (while dodging monsters), press the numbered buttons in order, gather all the floating orbs, push crates onto pressure plates, or catch a fleeing key-critter - each unlocks its doors the moment you solve it.
  • Squishy mochi animation, sparkly star shots, telegraphed traps, screen-shake and confetti on a win, synthesized Web Audio sound effects, and a relaxing looping music track you can mute anytime.
  • Your cleared floors and stars are saved on your own device, and it plays instantly in any browser on phone, tablet, or desktop - no download, no sign-up.

All Footwork, No Trigger Finger

What stands out once you actually play is how much the auto-fire offloads. The mochi locks onto whichever monster is nearest and even leads moving targets, so a shot launched at a ricocheting bouncer still connects where it will be, not where it was. That predictive aim is the quiet trick: you never babysit your own bullets, so every scrap of attention goes to footwork. You read which corner has space, which lane a bouncer rides, where a turret's ring thins out, then glide to a clean firing line and let the little hero handle the rest. Positioning still wins or loses the fight; you just argue it with your feet.

The squish sells the rest. The mochi stretches as it scoots and kicks back a touch with every star it fires, and the room answers in kind: struck blobs flash white and skid from the knockback, a defeated one pops in a spark burst, and a cleared room thuds its candy doors open with a low chime. Every threat telegraphs first. A charger freezes and winds up before lunging, a sniper holds a thin aim-line for a beat, a crusher casts a swelling shadow over its landing spot. You read enemies by colour and motion alone, which matters for the youngest players, and you are tested on whether you moved, not whether you guessed.

The floor structure makes a run feel like an expedition rather than a wave grinder. Floors are branchy maps of connected rooms, and the corner minimap shows them as little squares: a gold one for the treasure room, a pink-red one for the boss, a pulsing white dot for you. The gift in the treasure room is worth the detour twice over, restoring two hearts and granting one floor-long upgrade, rapid fire, a triple-star spread, bigger shots, or extra speed. Puzzle rooms change the rhythm without breaking the calm, asking you to stamp buttons, hit a number sequence, herd crates onto plates, or corner a fleeing key-critter instead of fighting.

The five candy worlds, Berry, Mint, Ocean, Citrus and Galaxy, are mostly mood, each tinting the whole room and slipping in one new monster or hazard so the climb stays curious rather than punishing. If you sit idle in a cleared room for a few seconds, a friendly finger appears and points at the doorway that steps toward the boss, never the whole route, just the next nudge. Difficulty rises gently across the twenty curated floors, with the real spike saved for the Endless Dungeon, where every monster, trap and hazard is live from its first floor and keeps ramping. Honest caveat: late floors stacking snipers, splitters and crushers ask for real spatial patience.

Game details

Title
Mochi Dungeon
Genre
Dungeon crawler
Players
1 player
Controls
Tap where you want to go (or drag your finger, or use WASD / arrow keys) and the mochi walks there; it aims and shoots all by itself, so you only move and dodge.
Platforms
Web browser, Android, iOS (no download)
Developer
Anime Mochi
Released
2026
Last updated
June 2026
Price
Free to play

Frequently asked questions

How do I move the mochi?

Tap anywhere on the screen and the mochi walks straight to that spot - tap a doorway to head through it. If you hold your finger down and drag, the mochi follows your finger so you can weave it around in real time. On a keyboard you can also use WASD or the arrow keys. You never have to aim or press a fire button.

How do I shoot in Mochi Dungeon?

You don't have to - that's the whole idea. The mochi automatically aims at the nearest monster and fires a star on its own. Your only job is to move: tap or drag where you want to go (or use WASD / arrow keys) to walk around, dodge, and position yourself so your auto-fire keeps hitting.

How do I move to the next room?

Each room with monsters locks its doors until you defeat every blob in it. Once the room is clear the doors open again (you'll hear a chime), and you can simply walk into any open doorway to move into the next room. The mini-map in the corner shows which rooms connect.

What is the goal of each floor?

Every floor ends with a boss room - look for the red square on the mini-map. Make your way there and defeat the big crowned boss blob to clear the floor, earn three stars, and unlock the next one. You don't have to clear every single room, just reach and beat the boss.

What happens when I run out of hearts?

You start each floor with five hearts. If a monster touches you or a bullet hits you, you lose one heart (then you flash and are briefly safe). Lose all five and you're defeated - but you can instantly tap 'Try again' to restart the same floor with full hearts. Cleared rooms and the treasure room give hearts back, so look after yourself as you go.

What's in the treasure room?

Each floor has one treasure room, marked with a heart on the mini-map. Inside floats a gift: walking into it heals you and grants a power-up for the rest of that floor - faster shots, a triple-star spread, bigger stronger shots, or extra running speed. It's always worth the detour, especially before the boss.

What are the puzzle rooms?

From floor two onward some locked rooms are solved instead of fought. You might have to stamp every candy button on the floor (sometimes while monsters chase you - solving it poofs them away), step on numbered buttons in the right order (one, two, three; a wrong step resets them), gather all the floating orbs, push the candy crates onto the glowing pressure plates, or chase down and tag a fleeing key-critter. The moment the puzzle is solved, the doors open with a chime - just like clearing a fight.

How many floors are there, and what is the Endless Dungeon?

There are 20 hand-tuned floors split across five candy worlds - Berry, Mint, Ocean, Citrus, and Galaxy - that gradually add new monsters and hazards. Clear all 20 and the Endless Dungeon unlocks: it generates brand-new floors forever, with every monster type active from the very first endless floor and a difficulty that keeps climbing past the final curated floor instead of resetting easy.

Is Mochi Dungeon free, and does it save my progress?

Yes, it's completely free and runs right in your browser with no download or sign-up. The floors you've unlocked and your stars are saved privately in your own browser on this device, so you can pick up where you left off. Playing on a different device or browser starts a fresh save.

If you like Mochi Dungeon

About the developer

Anime Mochi
Independent browser-game studio

Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.

About us · Contact

More free games