Home›Mochi Bridge
Wire up every numbered candy island with the exact count of straight, never-crossing bridges until the whole scattered archipelago snaps into one connected, glowing network.
Mochi Bridge is a candy-coated build of Hashiwokakero, the Japanese pencil puzzle better known in English as Bridges or Hashi. Each board sprinkles a handful of glowing islands across a grid, and every island wears a number from 1 to 8: the exact count of bridge ends that must meet it when the puzzle is done. You connect islands with straight horizontal or vertical bridges, and two islands that share a row or column can be joined by either one bridge or two. Drag from an island to an in-line neighbour, or tap the empty span between two of them, and that link cycles up through one bridge, then two, then clears back to none, so adjusting a guess is just one more tap.
Two hard rules make every layout deductive rather than fiddly. Bridges may never cross one another, and they can never run straight over a third island, so a long span you commit to in one direction can quietly forbid a perpendicular one somewhere else. On top of satisfying every number, all the islands have to finish wired into a single connected group, with no small cluster sealed off on its own. Try to draw a bridge that would cross an existing one and the move is refused with a little red shake and a buzz; over-fill an island past its number and it flashes red so you know to cycle one of its links back down.
There are no timers, no lives, and no fail state, so this is a sit-back, think-it-through puzzle rather than a reflex test. Every level is generated by growing a real, connected solution first, sprinkling in some extra legal bridges for richness, then numbering each island from that finished plan, and the whole thing is re-checked for matching degrees, full connectivity, and zero crossings before it ever loads. That means a clean answer is always guaranteed to exist, even out in the endless run. When the last bridge clicks into place the islands turn mint-green, pop a check tick, and burst into a three-star sparkle.
The 20 hand-tuned levels are split into five candy worlds, Berry, Citrus, Mint, Ocean, and Galaxy, four puzzles apiece, each with its own colour palette over a calm moonlit-sea backdrop - twinkling stars, a glowing moon rippling on the water, and little islands drifting by. World 1 keeps you on a roomy 5x5 grid with only five or six islands to teach the rule; by World 5 you are untangling roughly twenty islands across a packed 10x10 grid. Clearing a level unlocks the next, and finishing the curated set opens an endless stream of fresh puzzles that starts at finale-level difficulty and keeps climbing.
| Input | Action |
|---|---|
| Drag island to island | Cycle the link between two in-line islands: none, one bridge, two bridges, then back to none |
| Tap the gap | Tap the empty span on the line between two in-line islands to cycle the same link |
| R key | Restart the current puzzle, clearing every bridge back to an empty board |
| Settings (gear) | Open the panel to restart, replay the How to play demo, jump to level select, or mute the music and sound |
| Space / Enter | Advance to the next puzzle from the level-complete card |
What sells Mochi Bridge is the moment a guess turns from maybe into certainly. You spot an island whose number can only be filled one way, draw that link, and watch it force the next island, then the next. The candy art does real work in that chain: a new bridge grows in along its length over a soft additive glow, with a white-hot core laid on top, and only once a span is fully drawn does a travelling specular dash start sliding down it. Satisfied islands shift to a mint gradient and stamp a small drawn check tick. The colour change is not decoration, it is your running tally of which deductions are now locked.
Plenty of free Hashi builds feel like a spreadsheet of digits. This one leans into feel without softening the logic. Every action is the same gesture: drag from an island toward an in-line neighbour, or tap the gap on the line between two of them, and that one link cycles none, one, two, none. A dashed guide trails from your finger so you always know which pair you are aiming at. The two ways to fail a move read differently, too: a link that would cross an existing bridge shakes both islands red, while dropping on an island that is not actually in line only flushes the island you started from.
The quiet standout is how it handles being stuck. Sit idle a few seconds, or rack up several moves that do not shrink the gap to the real answer, and a mochi finger drifts in to point at exactly one link, tucked away from the islands and the top badge so nothing is hidden. It is not a solver dumping the board. It first hunts for an island whose remaining capacity exactly equals what it still needs, where every leftover link is forced, and only falls back to a safe under-built link if no such island exists. One tap anywhere on the board and the hand vanishes again.
Difficulty here is grid and crowding, not stress. The five worlds, Berry through Galaxy, open on a roomy five-by-five with a handful of islands and end on packed ten-by-ten archipelagos of around twenty, where the no-crossing rule starts biting and one committed span quietly forbids a perpendicular one across the board. Because every puzzle is grown outward from a genuine connected solution, then re-checked for matching numbers, full connectivity, and zero crossings before it loads, the early forced moves are always findable, even deep into the endless run that opens past level twenty. No timers, a free restart, and the climb stays honest the whole way up.
Yes. Hashiwokakero, also called Bridges or Hashi, is a Japanese logic puzzle where you join numbered islands with straight bridges so each island gets exactly its number of bridge ends, no two bridges cross, and every island ends up in one connected group. Mochi Bridge follows that ruleset exactly, just dressed in glowing candy art.
At most two. Each link between two in-line islands cycles none, one bridge, two bridges, then back to none, so a pair can never hold three or more. That cap is why an island marked higher than twice its number of neighbours is unsolvable, which is a handy thing to spot.
Two things have to be true at once. First, every island's bridge count must equal the number printed on it. Second, all the islands must be joined into a single connected network, with nothing floating off on its own. Hit both and the board sparkles to a three-star finish.
There is no losing. A bridge that would cross another, or one dropped on an island that is not truly in line, is simply refused with a red shake. Over-fill an island and it flashes red so you can cycle a link back down. Nothing is ever locked in, and there is no timer.
There are 20 hand-tuned levels across five worlds (Berry, Citrus, Mint, Ocean, Galaxy), ramping from 5x5 boards of about five islands to 10x10 boards of around twenty. Clearing all twenty unlocks an endless mode that generates new puzzles starting at the hardest curated difficulty and climbing the grid size and island count from there.
Always. Each board is built by first growing a real connected solution and then numbering the islands from it, and the result is re-checked for matching numbers, full connectivity, and no crossings before it loads. If a generation attempt ever fails the checks, it is discarded and another seed is tried, so an unsolvable board never reaches you.
Yes, in your browser. Mochi Bridge stores which levels you have unlocked and your stars locally, so the next world stays open when you come back. It plays the same with drag-and-tap on phones, tablets, and desktop, with no download or account needed.
Anime Mochi is a small independent studio making free, original browser games by hand in HTML5, JavaScript, and Canvas.